domingo, 31 de enero de 2016

cronometro en c# (Orientado a objetos).



Estos son los elementos que necesitaremos en nuestro formulario 



 


codigo del programa;
 
public partial class cronometro : Form
    {
        int h = 0, m = 0, s = 0;


        public cronometro()
        {
            InitializeComponent();
        }

        private void iniciar_Click(object sender, EventArgs e)
        {
            h = 0;
            m = 0;
            s = 0;

            lh.Text = "00";
            lm.Text = "00";
            ls.Text = "00";
            button1.Text = "detener";
            button1.Enabled = true;
            timer1.Enabled = true;



        }

        private void button1_Click(object sender, EventArgs e)
        {
            if (button1.Text == "detener")
            {
                button1.Text = "reanudar";
                timer1.Enabled = false;

            }
            else
            {
                button1.Text = "detener";
                timer1.Enabled = true;

            }
         

        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            s = s + 1;
            if (s == 60)
            {
                s = 0;
                m = m + 1;
                if (m == 60)
                {
                    m = 0;
                    h++;
                    if (h == 24) h = 0;
                }
            }

                ls.Text = Convert.ToString(s);
                lm.Text = Convert.ToString(m);
                lh.Text = Convert.ToString(h);
            if(s<10) ls.Text = "0"+ls.Text;
            if(m<10) lm.Text = "0"+lm.Text;
            if(h<10) lh.Text = "0"+lh.Text;
            }

        private void button2_Click(object sender, EventArgs e)
        {
            if (MessageBox.Show(" Deseas salir ", "Salir", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
            {
                MessageBox.Show("Ud decidio salir", "adios", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                this.Close();
            }
            else
            {
                MessageBox.Show("Ud decidio no salir", "...");
            }
        }


Casino en c# (Orientado a objetos)




primero necesitaremos los siguientes elementos


 


codigo del programa

public partial class casino : Form
    {
        int c = 0, n1 =0,n2=0,n3=0,n4=0;
        Random objeto = new Random();

        public casino()
        {
            InitializeComponent();
        }

        private void be_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
            timer2.Enabled = true;
            timer3.Enabled = true;
            timer4.Enabled = true;
            be.Enabled = false;
            button2.Enabled = true;
            c = 0;


        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            n1 = objeto.Next(0, 10);// n1=9
            t1.Text = Convert.ToString(n1);//n1 = "9"

        }

        private void timer2_Tick(object sender, EventArgs e)
        {
            n2 = objeto.Next(0, 10);// n2=9
            t2.Text = Convert.ToString(n2);//n2 = "9"
        }

        private void timer3_Tick(object sender, EventArgs e)
        {
            n3 = objeto.Next(0, 10);// n3=9
            t3.Text = Convert.ToString(n3);//n3 = "9"
        }

        private void timer4_Tick(object sender, EventArgs e)
        {
            n4 = objeto.Next(0, 10);// n4=9
            t4.Text = Convert.ToString(n4);//n4 = "9"
        }

        private void button2_Click(object sender, EventArgs e)
        {
            c++;
            if (c == 1) timer1.Enabled = false;
            if (c == 2) timer2.Enabled = false;
            if (c == 3) timer3.Enabled = false;
            if (c == 4)
            {
                timer4.Enabled = false;
                be.Enabled = true;
                button2.Enabled = false;
                if ((n1 == n2) && (n2 == n3) && (n3 == n4))
                {
                    MessageBox.Show("Ganaste", "felicidades", MessageBoxButtons.OK);
                }
                else
                {
                    MessageBox.Show("Perdiste", "Sigue participando", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }


            }
        }

        private void button1_Click(object sender, EventArgs e)
        {
            if (MessageBox.Show(" Deseas salir ", "Salir", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
            {
                MessageBox.Show("Ud decidio salir", "adios", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                this.Close();
            }
            else
            {
                MessageBox.Show("Ud decidio no salir", "...");
            }
        }

        private void casino_Load(object sender, EventArgs e)
        {

        }
    }


el resultado será el siguiente